2011/11/24

A Small Update: Dual wielding

Currently I'm working on the multiplayer mode and hope to make a video of it soon. In the meanwhile I can just post screenshots, so here are a few. New features: Dual wielding, new sprites, improved running animations, more varied terrain coloring.

The idea of dual wielding is: each attack deals fewer damage but is very fast and allows for faster combo point buildup.



 

 

 

 

26 comments:

Anonymous said...

looks tight :D can't wait to play ^-^

Emanuele said...

good!

Anonymous said...

Looks good man! I can't wait to get my hands on it... virtually. :P

Ally said...

Absolutely amazing. I really love the concept of dual wielding, as well. This is just shaping up to be a very good game. :x

wolfgang784 said...

As the above all said, looking awesome man. Few questions as usual =P

Is there a difference in damage per weapon since you swing two now, or is it the combined damage of both?

Does it count as two hits, or one? I noticed it said 2 hits in the one picture but that could have been the second hit to the creature.

I would assume for this game they are both swung with the same button as swinging one, and swing at the same time?

Thanks for answering if ya do, good work man.

Anonymous said...

if its released , im gona kill myself. This looks like one of the best rpg games in the world

grass dude said...

nice looks tight are there daggers as well?

Anonymous said...

I see you add lots of neat features everyday, but I hope you're also working on story, quests, and epic bosses

grass dude said...

yeah dito that

skully172 said...

can you release it and keep updating?

~CrAzY@MiNd~ said...

love the new sprite awesome

Anonymous said...

Please please please say that this game will become available for linux users. I'd love to play this.

TRGWII said...

Will it be possible to dual wield two different weapons? (e.g. Sword and mace?)

Anonymous said...

Keep up the good work

skully172 said...

make a new video PLEZe

skully172 said...

do blocks fall when theres nothing holding them in the ground? oh and why dont u make instead of voxels in the floor when player dies.. make a model of his face whit eyes closed and use the original body

(sorry if you can unestand my english)

wollay said...

I'm planning to add one-handed weapons and two-handed weapons. One-handed weapons have a lower DPS but can be dual-wielded or used in combination with a shield. When dual-wielding the weapons are swung one after another while holding the attack button.

And yes, you can combine different weapon types. There will also be daggers.

@skully172 Currently the blocks are fixed in the air when nothing is holding them on the ground. Maybe I'm gonna address this in the future. I'd like to keep the dying animation with the voxels for now. It just shows that everything in the Cube World is made up of cubes.

Jack said...

I reckon it could be a good addition if you added some sort of locking on for when you are fighting, kinda like Legend of Zelda Style.

Anonymous said...

Will there be a custom character creation like you start out with a basic model and add hair cloths ect.

Anonymous said...

I hope the bestiary grow up.

Oskar Emil Jacobsen said...

so are you able to hold like an axe an a sword?

Oskar Emil Jacobsen said...

and*

Cubelover said...

I can't wait! I love this game!

ShyDoughnut said...

Will people be able to buy this game on steam

Mize401 said...

Cant wait!

mac user said...

i would like to know when it would be out on mac!!! i"m dying to play it, but i have a mac :(