2012/01/31

Screenshots: Spirit System

Here are some screenshots of the new spirit system. You can upgrade you weapons not only with iron cubes (which increase the base damage) but also with spirit cubes. In the examples below I added fire and unholy spirits to my weapons.

These cubes begin to glow when your spirit increases.

When you perform a finishing move, their power is unleashed: fire spirit deals additional fire damage, unholy spirit drains life from the enemy and heals you by a small amount.

Spirits will be very rare and most likely be dropped by bosses. I'm planning to add more spirit types soon.











73 comments:

Brian James Byrkett said...

I am WAY too excited for this game to come out! Keep it up!

Eric Bertram said...

Verymuch looking forward to your first playable releases.

Asfasfasf said...

first for zyzz

Tailzdafox said...

Epic, can't wait for this game

June said...

Awesome, I can have a sexy glowing weapon~ :D

Wyvern67 said...

I like it !

Massimo Tristano said...

Gool idea... but those spirit cubes look seems a bit shallow to me. Maybe add some more FX via shader?

Tor Palmqvist said...

Hello, In your latest video, I noticed that you didn't have any hp regeneration (per second) So, I wonder if something like that will be added to the game or if we just have to use unholy spirit cubes, or eat mushrooms.

Luxian0 said...

sisi todo muy bonito... pero quiero jugarlooo..... por lo menos pasanos un demo o algoo 
ya espere mucho.....
jajajaja
serte con el proyecto ojala se concrete rapido y podamos jugar de una ves.

Elias Schuett said...

Awesome stuff dude. (:

Jérémy Villemain said...

This is really really good !
Som feature than we don't see in any rpg

Good job !

Kimran said...

Unglaublich wie immer und zum ersten Bild hab ich ein Kommentar: OMG its a keyblade XD wenn dir das was sagt^^

Jeff Negus said...

The game looks amazing please let someone help test it.

A Dude said...

dude! you're having all the fun playing this and leaving us out. let us pay you 20-30$ for beta access ffs!

WolfGang Senizen said...

Will you be able to remove the cubes from the weapons?

The spirit ones that is.

Say you wanted to move them to a new weapon you found.

Mepe_ruse said...

the spirit cubes are a great idea & im guessing from the screenshots we can place the cubes where we choose to on the weps/shield which i like even more as we can create our own designs

Pragma said...

Can't wait!

Alessandro said...

Talent tree and craft skill plz *-*

kees Van Vugt said...

Is there any pattern to the shape or colour of the items? Like +1 might be similar to +2 in accending order, like an evolution? or are they just random?

Fhfhfghfgh said...

I hate glowing weapons. Please give an option to turn it off.

Add a death spirit with a 0.5% chance of instakill :O

herpaderp said...

This game keeps getting better and better... Really looking forward to its release!

Corin said...

THIS IS NOT YOU YOUR GAME!! lol jk, i think glowing wepons is good idea, as long as they are not glowing all the time.

Corin said...

WILL GIVE YOU A MILLION DALARS IF I CAN HELP TEST THIS GAME!!!!

Yeslipoi said...

Wollay, you will add magical attacks?

L4mppu said...

Game looks already like it could start alpha. Don't rush Wollay take your time.

Mixinghoney said...

These looks awesome! :D

weston said...

customization of weapons looks crazy awesome, definitely like the glowing bits.

Cencoeur said...

WTF !!! Beautiful weapons for a beautiful game ! I'm excited for the alpha version :D

Seth said...

Will there be lightning spirit cubes :o?

B5665033 said...

Have you thought about future Mod Support, or changeable textures of a world ?

MagFlare said...

According to the FAQ, he'll be adding a mage class. So it's a safe bet magic is on the way.

Saphirian said...

Cool^^ Gibt es dann auch passive Spirits, die z.B. die Laufgeschwindigkeit erhöhen oder den Schaden reduzieren den der Spieler bekommt? Eine Schleichen/Kriechen-Funktion die den Spieler schwerer zu entdecken aber auch verwundbarer sein lässt fänd ich auch noch nice^^

Cence99 said...

Epic

aqvaFrog said...

Wouldn't a 0,5% chance be equal to 1 in 200? That would be near useless. :B

Virtuachamp said...

Epic Game

Casey Goodrow said...

Weapon proc based on player skill use is very smart, nice work

Kwickgamer said...

Wrong, in fact, 0.5 would be overpowered.
If your RoF is, say, 2.5 H/s, then in abour 90 secs of constant attack, you would kill your opponent.
This sounds like a long time, but against a boss, it is not.

Marvinwellmann said...

when you make a test game for cube world it´s so amazing to make a game alone sry about my bad englisch

Marvinwellmann said...

and you must build armors in the game

criswf said...

underwater mobs like sharks and dolphins for be pets will be cool
pirate's ships with chests will fo cool too

William Brydon said...

I got to say awesome work here very nice very nice indeed I
can easily see this game becoming big further down the line any way I’m wondering
if the game will have any main story line or back story that you may be working
on? Considering how early in development you seem to be in I don’t expect a
story line to be much of a priority to you so it’s understandable if you don’t have
one. 

Matt Steinhauer said...

I dont care if the game is in a unfinished state. SHUT UP AND TAKE MY MONEY

ZanarCrestrider said...

I hope this is the beginning of a magic system in the game. No fantasy world is complete without it's share of casters.

Double_DeluXe said...

Walking in the night and dark area's with glowing weapons, how awesome is that?

See your burning spirit glow from your weapons!

The perfect way to show your enemy how dangerous you are!

Phil Boyd said...

If it's anything like what was mentioned in a previous post, you get 1 (or possibly more) pixels when you defeat a boss, and can choose where on the weapon they go.

Jesse Dodde said...

SHUT UP AND TAKE MY MONEY!

Obsx said...

There will be Elemental Spirits that add Fire, Lighting, Ice and other kinds of powers on the Weapon?

Double_DeluXe said...

I would take it gladly.

Guest said...

For the love of all things good, PLEASE open a beta! I don't even care if there's nothing in it, I just wanna feel~ the engine :'(

Matheuz_esquiloplaza said...

You could put into the battle system, a "lock on" the enemy, the system would be betterfighting game

Tyler Miller said...

GLOW IN THE DARK DRAGON DILDO SWORDS!

idk said...

Wollay, do you realize that this game will break thru like Minecraft did? I hope you'll making this to a MMORPG and that you're the one maintaining the mainservers

shane3x said...

I'm going to collect these spirits and make a Hyrulian shield. The second an alpha/beta/final is released imma dump my money on this!

Matt Steinhauer said...

eww no mmo. rpg yes

Roobot0 said...

I have to agree with Matt on this one, MMO will make this sink. Think of the bad things an MMO will bring... such as hacks and especially bots if you add currency and trading... Wollay, it's our opinions, do what you want. Of course inspired by World of Warcraft. This is a sure to be favorite indie RPG. Keep up the good job, I'll be waiting for this virtual treat. =)

Roobot0 said...

I think that will take out most of the skill to fight monsters. He added parrying and dodging. He also added secondary special attacks such as swirling. I think that is more than enough. And you're asking for him to make it so you just click on the enemy? Come on, the fighting is one of the best parts of the game..

Scott Barnes said...

i'd buy two of these games just to show how much i respect the creativity used to make this game...

Chris said...

awesome awesome awesome.... I can't wait for this game even more now. I hope your happy :'(

Taz said...

The spirit cubes are definetly a great idea!

1 weapon can only support 1 type of spirit ? Not green and red?

You will be adding more spirit cube veriaties , like blue for like freeze the enemy in place and yellow for nockback or dazed, purple, ect? hope to see that :)

Will the cubes be dropped by certain bose types, like some sort of fire demon for red like the bose in the castle video u released?

Are the weapons fully customizable? Like the hilt will remain the standard shape and can be upgraded and the weapon itself can be reshaped to our liking?
- if so can the blocks be placed in a full x,y,s dimensions or just on x,y to keep them flat?

That is all, thanks for reading this if you do :)
- Taz

kees Van Vugt said...

True, it looks great either way.
I was just wondering because the shape of the 2 iron swords look different whether or not it had anything to do with + system.

Just curious because sword with the green stones appears to have multiple stones embedded, is it possible to install more than 1 stone of the same type to increase the potency of the stone's effect?
eg:
-1 firestone +1.5 fire damage
2 firestones +2.5 fire damge etc.
-1 unholystone drains 1 heart per SP hit
2 unholystones drains 1.5 hearts per SP hit.

Pablomitoso said...

congratulations man you could alone make an innovative game, and you deserve everythinggood so I hope that you make available the alpha and beta for each post if I have more desire to continue the great job playing

Haxious said...

Money Bags over here XD 

Bakwards into Space said...

What about for spirit blocks other than fire and unholy you add a holy element, lightning, ice, earth, wind, and watevr els u com up with?

CreativeHeadshot said...

This is AMAIZING

Meteo said...

Oh man, i want to make a key blade LOL

AbleAssassin said...

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Wwza7 said...

I have got one cool idea for that weapon upgrading system:

You promissed once, that crafting will be avaible, so when player will craft his own sword, why couldnt he "draw" his sword by this system?

1. Player will firstly get base of this weapon (for sword only hand and 1x1x10 knife-edge)
2. Then he will be able to add up to 40 standard (non upgrade) iron cubes (more of them mean more damage and parry, but much slower attacks and a little bit more materials to spend)
3. After putting fresh sword into water edges will be brighter, like sharp edges :D

Tada! Every player will have their fully unique weapons, shields, armour, every one will want to have their Life Sword like real knights. Whye dont add this idea into game?

a big fan said...

will there be a dueling function when the game is finished... i find spirits would be very useful there

Mheyenark said...

Yeah! If your are good at Pixel Art, your weapon is pretty. If not, it sucks :)

Asdfa33 said...

add a pvp (player vs. player system with pvp on/off :D so when the monsters start to get too weak, you will can fight players bad english? sorry -.-

Yuxqe said...

Quick question, how do we know how many cubes we have? in none of your videos do you have a cube count.

Oskar Emil Jacobsen said...

why do u post all of your posts at night???

srgtkillerkat said...

u gotta remeber its not really a "mmo" as since mmo "stand for masssively mutiplayer online as he stated in hes recent vids its going to be 4-5 players together so more like mmo "micro mutiplayer online lol